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ARTEMIS

MAYA  |  ZBRUSH |  ARNOLD RENDERER

I was responsible for modeling and lighting a 3D character in ZBrush and Maya based on a Greek/Roman/Egyptian god or goddess. I chose the Greek goddess Artemis and based my model on a concept by Dong Zhiwei. The character model was completed in ZBrush and brought back for retopology in Maya. Hair, clothing, and accessories were modeled in ZBrush and Maya, and the turntable, lighting, and rendering were completed with Maya and Arnold Renderer. 

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